Breeding
Note: This page is a WIP as more details are added
Rule | Formula/Amount/Allowed |
---|---|
Max Breeds Per Evo | 5* |
Breed Decrement | 1 |
Base Cost | 250 |
Generation Base Cost | BaseCost*2^Generation |
Breed Cost | GenerationBaseCost+(GenerationBaseCost*BreedCount) |
Breed Base Cooldown Days | 7 |
Generation Breed Cooldown Days | BreedBaseCooldown-(Generation) |
Egg Hatch Days | 3 |
Parental Stat Influence | Yes |
Offspring inter-breeding | Yes |
Generation 0 Evos have a few perks that are exceptions to the rules! They have no Max Breed count as they have the responsibility of populating the world with Evos, and their Total Breed Cost stops increasing at 5 breeds, putting their long-term breeding cost in line with that of the other generations
Real World Example: If you have a Generation 1 Carcoid that has bred twice, your Generation Base Cost would be BaseCost (250) multiplied by 2 to the power of Generation (1) which equals 500. Your Breed Cost for that Carcoid would be Generation Base Cost (500) plus Generation Base Cost (500) multiplied by Breed Count (2) which equals 1500. You would then do the math again for Carcoid's partner, and the sum of those values would be the cost in EVO to breed.
Attribute | Parent | Bonus | Bonus Requirement |
---|---|---|---|
Species | 12.50% | 25% | Same Species |
Gender | Species Defined | | N/A |
Rarity | (P1ROdds*Mod/10)+(P2ROdds*Mod/10)/2 | | N/A |
Nature | 25% Direct Inheritance | | N/A |
Stat | 25% Direct Inheritance | | N/A |
Size | 50% of Average Modifier | | N/A |
Destination | Weight |
---|---|
Burned | 25% |
Director | 25% |
Treasury | 25% |
Founders | 10% |
Marketing | 10% |
Dev | 5% |
Total | 100% |
- Breeding Skills - Breeding can increase a player's breeding skills, slowly allowing them to also get Genetic Materials as a by-product of the breeding process
- Titles - There will be titles earned at certain breeding count milestones for a wallet
Last modified 7mo ago