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Breeding

Note: This page is a WIP as more details are added

Rules

Rule
Formula/Amount/Allowed
Max Breeds Per Evo
5*
Breed Decrement
1
Base Cost
250
Generation Base Cost
BaseCost*2^Generation
Breed Cost
GenerationBaseCost+(GenerationBaseCost*BreedCount)
Breed Base Cooldown Days
7
Generation Breed Cooldown Days
BreedBaseCooldown-(Generation)
Egg Hatch Days
3
Parental Stat Influence
Yes
Offspring inter-breeding
Yes
Generation 0 Evos have a few perks that are exceptions to the rules! They have no Max Breed count as they have the responsibility of populating the world with Evos, and their Total Breed Cost stops increasing at 5 breeds, putting their long-term breeding cost in line with that of the other generations
Real World Example: If you have a Generation 1 Carcoid that has bred twice, your Generation Base Cost would be BaseCost (250) multiplied by 2 to the power of Generation (1) which equals 500. Your Breed Cost for that Carcoid would be Generation Base Cost (500) plus Generation Base Cost (500) multiplied by Breed Count (2) which equals 1500. You would then do the math again for Carcoid's partner, and the sum of those values would be the cost in EVO to breed.

Parental Attribute Influence

Attribute
Parent
Bonus
Bonus Requirement
Species
12.50%
25%
Same Species
Gender
Species Defined
N/A
Rarity
(P1ROdds*Mod/10)+(P2ROdds*Mod/10)/2
N/A
Nature
25% Direct Inheritance
N/A
Stat
25% Direct Inheritance
N/A
Size
50% of Average Modifier
N/A

Fee Distribution

Destination
Weight
Burned
25%
Director
25%
Treasury
25%
Founders
10%
Marketing
10%
Dev
5%
Total
100%

Extras

  • Breeding Skills - Breeding can increase a player's breeding skills, slowly allowing them to also get Genetic Materials as a by-product of the breeding process
  • Titles - There will be titles earned at certain breeding count milestones for a wallet