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Evos

General Information

Primary Stats

There are 6 primary stats that measure the power of an Evo

Health

The life force of the Evo. If it reaches 0 the Evo faints, unable to continue. The total health of the Evo depends - as is the case in the other stats - on the species. Unlike the rest of the stats, health is considered the basis of each species, and therefore invariable in terms of genetics, although it can be modified through training.

Attack

Mainly uses "brute force" - the body - to damage the opponent. Given its nature, most physical movements will establish contact with the opponent. For example: Thrusts, fighting techniques, and throwing elements on the ground (this would be from a distance, but physical).

Defense

Ability to mitigate damage caused by a physical attack (Attack based)

Special (Special Attack)

Mainly uses the “mind”, to damage the opponent. It is related to the magical part of the Evo. Given its nature, most of the special movements will be from a distance, without establishing contact with the opponent. For example: Bursts of fire, electric shocks, and psychic powers.

Resistance (Special Defense)

Ability to mitigate damage caused by a magical attack (Special based)

Speed

Determines the priority in turn-based combat. Whoever has more speed attacks first, with the exception of status effects with a secondary effect that influences priority.

Secondary Stats

Accuracy

The percentage of effectiveness with which an Evo will hit a direct damage movement. Each movement has a certain base precision.

Natures

The nature of each Evo influences its potential. Each nature has an benefit 8% in a stat, to the detriment of a 8% in another stat. Loyal is a "neutral" nature, which does not modify any stat.
Nature
+8%
-8%
Dauntless
Speed
Defense
Executive
Speed
Attack
Restless
Speed
Resistance
Nervous
Speed
Special
Cunning
Special
Resistance
Energetic
Special
Defense
Clever
Special
Attack
Confident
Special
Speed
Ignorant
Attack
Special
Arrogant
Attack
Defense
Biting
Attack
Resistance
Aggressive
Attack
Speed
Patient
Resistance
Speed
Mature
Resistance
Attack
Sensible
Resistance
Defense
Calm
Resistance
Special
Rude
Defense
Special
Cautious
Defense
Speed
Curious
Defense
Resistance
Discrete
Defense
Attack
Loyal
Neutral
Neutral

Type Effectiveness

Water
Fire
Plant
Air
Earth
Mineral
Bug
Monster
Light
Dark
Corrupt
Ether
Water
2/3
3/2
2/3
3/2
3/2
2/3
Fire
2/3
2/3
3/2
3/2
2/3
3/2
3/2
2/3
Plant
3/2
2/3
2/3
2/3
3/2
3/2
2/3
2/3
2/3
Air
3/2
3/2
2/3
3/2
2/3
Earth
3/2
3/2
2/3
2/3
3/2
2/3
2/3
3/2
Mineral
2/3
3/2
3/2
2/3
2/3
2/3
Bug
2/3
2/3
3/2
2/3
3/2
2/3
3/2
3/2
Monster
3/2
2/3
3/2
2/3
3/2
0
3/2
2/3
Light
3/2
0
2/3
2/3
3/2
3/2
3/2
2/3
Dark
3/2
2/3
2/3
3/2
2/3
3/2
Corrupt
3/2
3/2
2/3
0
Ether
2/3
2/3
3/2
3/2
3/2
3/2
2/3