Evos

General Information

Primary Stats

There are 6 primary stats that measure the power of an Evo

Health

The life force of the Evo. If it reaches 0 the Evo faints, unable to continue. The total health of the Evo depends - as is the case in the other stats - on the species. Unlike the rest of the stats, health is considered the basis of each species, and therefore invariable in terms of genetics, although it can be modified through training.

Attack

Mainly uses "brute force" - the body - to damage the opponent. Given its nature, most physical movements will establish contact with the opponent. For example: Thrusts, fighting techniques, and throwing elements on the ground (this would be from a distance, but physical).

Defense

Ability to mitigate damage caused by a physical attack (Attack based)

Special (Special Attack)

Mainly uses the “mind”, to damage the opponent. It is related to the magical part of the Evo. Given its nature, most of the special movements will be from a distance, without establishing contact with the opponent. For example: Bursts of fire, electric shocks, and psychic powers.

Resistance (Special Defense)

Ability to mitigate damage caused by a magical attack (Special based)

Speed

Determines the priority in turn-based combat. Whoever has more speed attacks first, with the exception of status effects with a secondary effect that influences priority.

Secondary Stats

Accuracy

The percentage of effectiveness with which an Evo will hit a direct damage movement. Each movement has a certain base precision.

Natures

The nature of each Evo influences its potential. Each nature has an benefit 8% in a stat, to the detriment of a 8% in another stat. Loyal is a "neutral" nature, which does not modify any stat.

Nature+8%-8%

Dauntless

Speed

Defense

Executive

Speed

Attack

Restless

Speed

Resistance

Nervous

Speed

Special

Cunning

Special

Resistance

Energetic

Special

Defense

Clever

Special

Attack

Confident

Special

Speed

Ignorant

Attack

Special

Arrogant

Attack

Defense

Biting

Attack

Resistance

Aggressive

Attack

Speed

Patient

Resistance

Speed

Mature

Resistance

Attack

Sensible

Resistance

Defense

Calm

Resistance

Special

Rude

Defense

Special

Cautious

Defense

Speed

Curious

Defense

Resistance

Discrete

Defense

Attack

Loyal

Neutral

Neutral

Type Effectiveness

WaterFirePlantAirEarthMineralBugMonsterLightDarkCorruptEther

Water

2/3

3/2

2/3

3/2

3/2

2/3

Fire

2/3

2/3

3/2

3/2

2/3

3/2

3/2

2/3

Plant

3/2

2/3

2/3

2/3

3/2

3/2

2/3

2/3

2/3

Air

3/2

3/2

2/3

3/2

2/3

Earth

3/2

3/2

2/3

2/3

3/2

2/3

2/3

3/2

Mineral

2/3

3/2

3/2

2/3

2/3

2/3

Bug

2/3

2/3

3/2

2/3

3/2

2/3

3/2

3/2

Monster

3/2

2/3

3/2

2/3

3/2

0

3/2

2/3

Light

3/2

0

2/3

2/3

3/2

3/2

3/2

2/3

Dark

3/2

2/3

2/3

3/2

2/3

3/2

Corrupt

3/2

3/2

2/3

0

Ether

2/3

2/3

3/2

3/2

3/2

3/2

2/3

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